Re: [-empyre-] real net art
hi millie
i like your meta keywords: Schizophrenia, manic depression, bipolar
disorder, depression, mental illness
don't forget mpd (sandy stone's fave)
that<html> in indexbottom.htm is there on purpose?
----- Original Message -----
From: "Millie Niss" <men2@columbia.edu>
To: <empyre@imap.cofa.unsw.edu.au>
Sent: Saturday, July 20, 2002 12:32 PM
Subject: RE: [-empyre-] real net art
> So is there any hope for new people im the field? I started making wab
art
> (not net art I think) a year and a half ago. Whne I started, Flash was
> already big so I used it in a lot of projects and indeed made many
> non-interactive animations, some of which were vehicles for presenting
> poetry and others not. I also used Flash in more original ways. But I
did
> HTML-based hypertext as well and don't think Flash is good for everything
> (though now it _can_ be used to program just about anything, particularly
> the MX version). It's just one more tool.
>
> What I haven't done is anything that is truly interactive in the sense
that
> it is modified each time someone uses it. I am just leartning
server--side
> programming, though, and I expect to use it to make web art that does just
> that. But all the projects I am in the middle of now do not really need
the
> network except that they need a browser to be displayed, and of course I
am
> distributing them via web.
>
> I have found the part of the web art community that I've met (on
webartery)
> to be quite welcoming and collegiate. There does seem to be some
> competetiveness though, with some people actively pushing their sites and
> their every new work and it gets them ahead like into conference juries
and
> paid exhibitions, and all they've done is talk about their work more than
> other people. (I'm thinking of some beginniners who have been very
> successful, not of the "professonal" type web artists on webartery.)
>
> I would appreciate comments on my site, www.sporkworld.org There is one
> broken link I know of, on the Spork page pointing to Audio Drama. That
> hasn't been done yet. The rest should be complete.
>
> Millie
>
> -----Original Message-----
> From: empyre-admin@imap.cofa.unsw.edu.au
> [mailto:empyre-admin@imap.cofa.unsw.edu.au]On Behalf Of voyd
> Sent: Friday, July 19, 2002 11:51 PM
> To: empyre@imap.cofa.unsw.edu.au
> Subject: Re: [-empyre-] real net art
>
>
> Hello, all.
>
> I'm breaking my vacation as this is a topic that is
> very close to my heart, and has almost caused me to
> think about writing a manifesto that is distantly
> related to this regarding determinism and tech art.
>
> However, this topic disturbs me a little that there
> seems to be some feeling that somehow with the
> nascent acceptance of net art and tech art forms for
> that matter, that somehow the apex of the genrea has
> past. In a way it reminds me of my Alpha
> Revisionist Manifesto in that technological ideas
> that come to fruition are often bankrupt of the
> initial excitement that were imbued within them at
> the time of their inception. By the time they are
> implemented, we're so bored with them, it's sime to
> go.
>
> However, this is not really my argument. IT seems
> to me that with the attention upon our genres, and
> the resultant infusion (however small) of money into
> them has drastically changed the landscape. It
> seems that a number of us have now begun the journey
> into the museum and gallery circuit, and that the
> added attention has spawned a new crop (at times
> quite large) hoping to capitalize on the art dot.com
> rush.
>
> Even though all this is extremely important, I see
> all fo this as a form of noise resulting from the
> expected shifts in genres and concepts that is
> inherent in contemporary art of what I could
> consider the modern era.
>
> In some ways, this nostalgia for net art of the 90's
> almost smacks of pining for Picasso's Blue Period,
> or even the first three of Blondie's records, before
> they were ultimately ruined by their success.
>
> In short, yes - there seem sto be an odd shift in
> our larger community - I'm just starting to make
> some sense of it. I think a lot of it is due to
> attention, the increased competitiveness of artists
> as the stakes go up, the inscription of fashion upon
> artists by institutions, etc. etc. etc. Although
> in certain ares such as academia, I feel that a lot
> of the bucolic era of the net art community is
> waning for the time being.
>
> There are now stakes to be had.
>
> But I for one believe that the most dangerous person
> is the one who feels they have nothing to lose.
> These are the people to look out for.
>
> However, I reiterate that I agree that we are
> shifting, and there is a current being established.
> One can go woth the flow if they feel they will have
> something to gain, but I still bvelieve in
> maintaining a critical perspective on all this.
>
>
>
>
>
> ---- empyre@lists.cofa.unsw.edu.au wrote:
> > > I do wonder where all the real net art has gone
> to?
> > > it isn't interactive any any more and i tend tho
> think that that is not
> > > productive or healthy. why dont artists want to
> have dialogue - is it about
> > > control, are they scared of being questioned.
> will/has internet art as we
> > > knew it becomes a blip on the electronic radar
> like umatic video -quickly
> > > forgotten by everyone.
> > > and the internet itself becomes merely a
> delivery medium for commercial
> > > content -with limited interactivity. just like a
> million channels of bad
> > > cable.. nasty to contemplate.
> >
> > I feel nostalgic, at times, about "real net art"
> but I can't help to be
> > intrigued by what's coming up next and fascinated
> with new explorations
> > as well. As we go on with the evolution of the
> medium it is important to
> > acknowledge the tremendous and inspiring works
> created by the
> > "pioneers".
> >
> > In fact, many early web projects were narrative
> (Waxweb, to name a
> > famous one) and I think that the new film-like
> works continue this
> > tradition while using recent web technologies and
> taking advantage of
> > more powerful computers and high bandwidth.
> >
> > The web has been one more area responding to our
> natural appetite for
> > stories. Its intimate nature, its technical
> possibilities and
> > limitations, its accessibility gave birth to very
> interesting works that
> > would have not been thinkable for cinema (almost
> always dictated by
> > commercial purpose). Even if these narrative
> projects do not encourage
> > the global network, the one-to-one relationship is
> still a valuable
> > option.
> >
> >
> > Sylvie
> > _______________________________________________
> > empyre forum
> > empyre@lists.cofa.unsw.edu.au
> > http://www.subtle.net/empyrean/empyre
> >
> >
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